Flesh and Blood
What Is Flesh And Blood?
Flesh and Blood is a hero-focused trading card game about close tactical combat. You choose a hero, equip weapons and armor, and use nearly every card as both a potential action and a resource decision.
Play Your Hero
Your hero, class, weapon, and equipment define how your deck fights. Ninja, Warrior, Brute, Guardian, Runeblade, Wizard, and other classes all ask different questions.
Pitch And Plan
Cards can be pitched to pay resource costs. The pitch value and color strip matter, so the same card can be an attack, a defense, or fuel for a bigger turn.
Attack, Block, React
Games revolve around combat chains. Players attack, defend, use reactions, and decide when to preserve cards for a counterattack.
How To Play
- Choose a hero and shuffle a legal deck for your format. New players often start with Blitz decks or other preconstructed products.
- Begin your turn with cards in hand, then use actions, attacks, weapons, and equipment to pressure the opponent.
- Pitch cards to pay costs. Pitched cards go to the bottom of your deck, which makes resource planning part of long-game strategy.
- When attacked, decide how many cards to block with and whether to use defense reactions. Blocking protects life but reduces your next turn.
- Try to end your turn by placing a card in arsenal if possible. Arsenal gives you a hidden option for later turns.
- Win by reducing the opposing hero to zero life or meeting a card-specific victory condition.
Game Modes & Formats
Most games can be played a few different ways. These are the formats and table styles players are most likely to see at casual nights, prereleases, leagues, and organized events.
Classic Constructed
Classic Constructed is Flesh and Blood's flagship competitive format. Adult heroes, larger decks, and sideboarding create deep matchups where planning several combat chains ahead matters.
- Players choose a hero, weapon, equipment, and a deck built around class and talent restrictions.
- Games reward pitch management, arsenal discipline, blocking decisions, and knowing when to pivot from defense to pressure.
- Best for players who want the full strategic depth of Flesh and Blood and a long-term hero project.
Blitz
Blitz is a faster format using young heroes and smaller decks. It keeps the core feel of Flesh and Blood while making games easier to fit into a weeknight.
- Excellent for newer players because games reach key decisions quickly.
- Young heroes lower the life total and create a more aggressive tempo.
- Preconstructed Blitz decks are a strong starting point before upgrading into deeper formats.
Sealed & Booster Draft
Limited Flesh and Blood events make players build from fresh packs, highlighting fundamentals like card efficiency, weapon usage, and combat math.
- Sealed is common for prereleases and gives each player a pool of cards to build from.
- Draft rewards recognizing open classes, signals, and flexible card roles.
- Limited is one of the best ways to learn a new set because everyone is solving the same puzzle together.
Commoner & Ultimate Pit Fight
Commoner and multiplayer variants give the local scene room to experiment beyond the main competitive lanes.
- Commoner emphasizes accessible deck building and tight fundamentals.
- Ultimate Pit Fight turns the game into a multiplayer table with shifting threat assessment.
- Great for casual nights, teaching games, and players who want a change of pace from one-on-one competition.
Start With Blitz
Blitz uses smaller decks and lower life totals, which makes it a strong starting point for learning hero identity, blocking, and combat math.
Blocking Is A Choice
New players often want to keep every card for offense. Flesh and Blood rewards learning when to block, when to take damage, and when to swing back.
Official Resources
Use these official resources for the most current rules, product details, and organized play information.
Ready To Sit Down?
Bring your deck, bring your crew, or come solo and find a table. Check the calendar or ask staff what is on deck this week.